R. Bryant Hardwick
2d Kennedy St.
Mount Victoria 6011
Wellington, NZ
Wellington, NZ
U.S. 321-445-1967
N.Z. 011 64 22 085 0585
Advanced: Foundry Mari, Autodesk Maya, Pixologic Zbrush, Mental Ray, Photoshop
Intermediate: Renderman, Foundry Nuke, After Effects
Intermediate: Renderman, Foundry Nuke, After Effects
- Experience working with computer graphics for over 12 years
- Intuitive with art-centric computer programs and workflow
- Specialization in texturing, surfacing, lighting, rendering, and compositing
- Production experience with the following renderers: PRMan, Mental Ray 3.8+
- Easy going, adaptable, and fun-loving
Experience
Weta Digital – Wellington, New Zealand, March 2012 – Present
“Texture & Look Development Artist”
- The Wolverine (2013)
- Ironman III (2013)
- The Hobbit: There and Back Again (2013)
- Man of Steel (2013)
- The Hobbit: An Unexpected Journey (2012)
Nickelodeon Animation Studios – Burbank, CA, Sept 2011 – Present
“CG Core Team” - Monsters vs. Aliens, Robot & Monster, Teenage Mutant Ninja Turtles“Lighting and Compositing Artist”
Set to light and composite the new Nickelodeon series, Teenage Mutant Ninja Turtles, using Mental Ray and Nuke and to overall help with the evolution of the later end of the pipeline.
RoninFilm - Culver City, CA, August 2011 - November 2011
Spiders3D
“Texture/Shader Artist”
Participated in art direction, creating multiple hand-painted high resolution textures and skin shaders, delivering fully look developed assets.
Creative Differences – North Hollywood, CA, June 2010 – Present
Discovery Channel – “Reign of the Dinosaurs”“Texture/Shader Artist”
Hand painted high resolution textures via Zbrush 3.5R3 and Photoshop, building advanced
shaders, lighting, and rendering via Maya's Mental Ray. Also, ran a small team heading up compositing and color correction.
Full Sail University – Winter Park, FL, Feb 2008 – June 2010
“Lead Studio Artist”
Help with hands on teaching of specific 3D/editing/compositing packages, teaching of principles of editing and 3D camera work. Run DRC labs for our Film and Game Art Tracks, critique student demo reel compositions, troubleshoot Mental Ray issues and help run render farm, and generally participate in the workings and future direction of the class.
Education
Full Sail University – Winter Park, FL
Nov 2004 – June 2007
“Bachelor of Science in Computer Animation”
- Focus in Lighting, Texturing, and Rendering
- Secondary focus in dynamic animation: cloth and fur
- Recipient of a Course Director’s Award for 2D Animation